• the ending of the x01 (i.e. 501, 301, etc), double out games
• discovering checkouts best tailored to personal skills and preferences
• assisting a team member at the oche by entering their hits and calling out next targets (for the mathematically disabled)
• practicing muscle memory
Let's face it: checkouts / outshots tables are by the masters for the masters. These are
. Configure personal checkouts or use generic checkouts where, if possible, multiple choices are given per score with the emphasis on
,
and
(look for orange markers in screenshot 2; see below for full description).
Muscle memory practice consists of throwing at the same target until it is hit before moving on to the next one.
• enter remaining score
• browse available checkouts
• switch easily between personal and generic checkouts
• enter what you hit (e.g. 20, T19, D16 or 0 for no score)
• a new remaining score is calculated and its checkouts are shown
Clusters are neighboring areas of the dartboard; when either is hit, it leads to a good checkout, thus greatly increasing the chances of success (the bigger the area, the easier the target). There are two types of clusters:
• multi checkout, e.g. for score 110 (see screenshot 2 above)
• triple/single, e.g. one of the checkouts for score 116 (see screenshots 4 above) is T19, 19, D20; hitting single 19 while aiming at triple 19 gives you another chance at the triple.